This is a clear example of the game that was created for play on the commute on a mobile device. The most frustrating point of its F2P heritage is the energy meter that drains after every fight, eventually forcing the player to either stop with the gameplay for a while or to pay to replenish this energy. The story is also non-existent, pushing players to just fight against opponents and earn coins that can be used to unlock new protective armors, weapons, and other items inside the game. ![]() ![]() Its origin on the mobile platforms can be easily be spotted with the presence of numerous in-app purchases for unlocks and bonuses, which are today commonplace for the vast majority of free to play games on the market.
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